Master GDScript from first script to shipped game: 24 chapters covering variables, loops, classes, signals, nodes, scenes, coroutines and Godot's core APIs — with runnable code, traps flagged, practice + bonus challenges per chapter, and three capstone projects with solutions.
GDScript is easy to start and easy to plateau on — most tutorials stop at moving a sprite and never cover the type system, signals, or the scene tree that hold a real game together. This textbook goes the whole distance, from your very first script to three shipped Godot prototypes.
It's written for game-jam newcomers, hobbyists, and developers moving to Godot from another stack — anyone who wants GDScript explained in depth and in order, not scattered across forum threads.