Learn game development once, build in any engine: 23 chapters on the game loop, sprites, input, vectors, collision, physics, animation, audio, AI, procedural gen, multiplayer and more — taught in GDScript with Unity, LÖVE and C++ notes, plus three capstone games with solutions.
Most game courses teach an engine, not game development — learn one tool and you stall the moment a project uses another. This bundle flips that: you learn the ideas behind every game — the loop, vectors, collision, physics, state, AI — once, then see each one expressed across engines.
It's built for hobbyists shipping a first game, students who want fundamentals that transfer, and working developers moving between engines who need the concepts to stick rather than a list of buttons to memorize.